This website provides additional materials for the paper "Dynamic late reverberation rendering using the common-slope model" presented at the 6th AES International Conference on Audio for Games, Tokyo, Japan, April 2024.
The dataset used in this paper can be found on Zenodo: https://zenodo.org/records/13338346
The following video demonstrates rendering with the proposed system based on the common-slope model. The rendering in the video only includes the late reverberation synthesized with the modal reverberators.
This video demonstrates rendering using the true RIRs simulated with Treble. The rendering in the video only uses the late reverberation of the true RIRs, i.e., the RIR after 50 ms.
In this video, the rendering includes direct sound and early reflections from the simulations (first 50 ms of the RIR). The late reverberation is still synthesized with the modal reverberators (RIR after 50 ms).
This video demonstrates rendering using the true RIRs simulated with Treble. The rendering in the video uses the entire true RIR, i.e., including direct sound and early reflections.
The following video demonstrates rendering with the proposed system based on the common-slope model. The rendering in the video only includes the late reverberation synthesized with the modal reverberators.
This video demonstrates rendering using the true RIRs simulated with Treble. The rendering in the video only uses the late reverberation of the true RIRs, i.e., the RIR after 50 ms.
In this video, the rendering includes direct sound and early reflections from the simulations (first 50 ms of the RIR). The late reverberation is still synthesized with the modal reverberators (RIR after 50 ms).
This video demonstrates rendering using the true RIRs simulated with Treble. The rendering in the video uses the entire true RIR, i.e., including direct sound and early reflections.